But they’re not there in an area if I don’t synchronise manually my unlocking of events in an area of the map with progressing all the different mini-challenge things as they seem to roughly unlock on splotches that focus on a certain area of the map. I like to do the open-world mini-challenge things because they are there. The collectables are all in the world from the start (or at least get added all at once during the tutorial when unlocked). Lots more to play but I’m already getting the feeling that all the various unlock systems are somewhat of a “unlocking content is good” without much of a thesis behind why it’s good to unlock things and so a lack of design around what order they unlock (especially in relation to how one unlock system could interact with another).īut not boards. I’m not sure I like the way speed traps and stuff unlock (I seem to remember FH3 was similar in that it added them in tiers but it feels like in FH4 they’re being added in even smaller increments) as it seems like it’d be better if that stuff was just out there to discover rather than doing stuff in the open world in an area for a while only for the unlocks to later come in and fill in things to do there that you’d rather have experienced while driving through the areas getting to the events you’d already unlocked. The Windows 10 Forza curse is broken (at least for me) - no weird assets totally failing to load as a race progresses (hi FM7 at launch) and no terrible stutter (FH3’s infamous launch issues with scaling to more than a couple of CPU cores and reaching beyond 30fps). So I’m extremely happy that everything actually runs better (I even ended up tweaking my settings up and went from 2x to 4xMSAA as there was enough room while still targeting 60fps). I was expecting the full game to run worse than the demo (FH3 was not great at juggling data in/out - the full game is more world assets to juggle with the full map to travel, probably more cars too as the demo likely only could load from a more limited pool of vehicles) and with FH3’s city being the real performance hole then it was likely that Edinburgh would also be where FH4 was strained the most.
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